Black Clover
Black Clover locations
Every place on the Black Clover map, grouped by region: open one to see the characters, events and story arcs connected to it.
Clover Kingdom(38)
- Aqua Deer baseHideoutThe seat of Rill Boismortier's squad: walls painted by the captain himself, who is nineteen and looks younger.
- Black Bulls hideoutHideoutThe ramshackle ruin that houses the kingdom's worst squad — and that is alive: Henry Legolant holds it together with his own magic.
- Blue Rose baseHideoutThe seat of Charlotte Roselei's all-women squad: men are not allowed in, and Yami tries anyway.
- Capital marketLandmarkThe capital's market streets: where off-duty Magic Knights mix with ordinary people — and where Asta finds out how much everything costs in the city.
- Clover CastleLandmarkThe palace of the Kira Clover royal family, at the centre of the capital: the formal seat of power, while the real power lies with the Wizard King.
- Common district (Capital)RegionThe part of the capital where people without a surname that counts live: narrow houses, markets, and most of the people the Magic Knights actually fight for.
- Common RealmRegionThe kingdom's middle band: commoners, average mana and most of the Magic Knights who do not carry a noble surname.
- Coral Peacock baseHideoutThe seat of Dorothy Unsworth's squad: extremely quiet, because the captain is asleep practically all the time.
- Crimson Lion baseHideoutThe barracks of Fuegoleon Vermillion's squad: the most disciplined in the kingdom, and the one with the earliest wake-up call.
- Demon SkullRuinsThe giant skeleton of the demon defeated five hundred years ago by the first Wizard King, still looming over the hill above Hage.
- Fanzell's hideawayHideoutThe house hidden in the border woods where Fanzell Kruger, a Diamond defector, lives with Domina and Mariella, teaching Asta the sword.
- Forsaken RealmRegionThe Clover Kingdom's border band: desperately poor, with very little mana, ignored by the capital. Asta and Yuno both come from here.
- Golden Dawn baseHideoutThe seat of the kingdom's most prestigious squad, William Vangeance's and Yuno's: the company that tops every ranking — until Zenon wipes it out in a single night.
- Green Mantis baseHideoutThe seat of Jack the Ripper's squad: as aggressive as its captain, and full of people who prefer to settle things by cutting.
- Grimoire TowerSacred placeThe tower where every fifteen-year-old in the kingdom receives their grimoire: the book chooses the mage, not the other way around.
- Hage ChurchLandmarkFather Orsi and Sister Lily's orphanage, where Asta and Yuno are left as infants and grow up as brothers and rivals.
- Hage VillageVillageThe poorest village of the Forsaken Realm, at the kingdom's edge: Asta and Yuno's home and the starting point of the whole story.
- HecairoVillageA Clover Kingdom settlement just south of Nean, on the road that leads from the Forsaken Realm towards the capital.
- House Silva mansionLandmarkThe residence of the royal Silva family, in the Noble Realm: the house where Noelle grows up treated as a mistake by her siblings.
- House Vermillion mansionLandmarkThe residence of the royal Vermillion family: Fuegoleon, Mereoleona and Leopold — the house of fire and royal Vermillion blood.
- KitenCityThe fortified city on the Diamond Kingdom border: the first place hit every time Diamond decides to attack.
- Magic Knights HeadquartersLandmarkWhere the nine captains and the Wizard King meet: mission assignments, the merit-star ranking and decisions of war.
- Magic Knights prisonLandmarkWhere the Clover Kingdom locks up those who use magic against it: Gauche Adlai passed through here before Yami took him into the Black Bulls.
- Magic ParliamentLandmarkThe kingdom's judicial body, led by chief justice Damnatio Kira: it judges the Magic Knights and, with his Scale Magic, weighs guilt against merit.
- Marie's conventLandmarkThe convent where Marie Adlai, Gauche's little sister, lives: the only place in the kingdom he actually cares about.
- NeanVillageA Forsaken Realm village attacked by the Eye of the Midnight Sun: the first real battle Asta, Noelle and Magna fight together.
- Noble district (Capital)RegionThe capital district closest to the castle — not to be confused with the Noble Realm, which is the kingdom's whole social band: the palaces of the royal houses, clean streets, guards on every corner.
- Noble RealmRegionThe wealthiest band of the Clover Kingdom, around the capital: royal and noble houses, abundant mana and every privilege.
- Purple Orca baseHideoutThe seat of the squad Gueldre Poizot had turned into a private business and Kaiser Granvorka put back on its feet.
- RaqueyCityThe Clover Kingdom's hot-spring and seaside town: thermal baths, a beach and the series' most famous breather between arcs.
- Royal CapitalCityThe heart of the Clover Kingdom: castle, Magic Parliament, Grimoire Tower and the headquarters of the nine Magic Knight squads in a single fortified city.
- Royal Knights Selection ArenaBattlefieldThe floating-island arena where Julius holds the Royal Knights selection: teams of three, a crystal to defend, and rank counting for nothing.
- Saussy VillageVillageThe village of Asta's first mission with the Black Bulls: desecrated graves, a fake monster and a lesson in what defending someone actually means.
- Shadow PalaceRuinsThe ancient palace buried beneath the capital, opened by the magic stones: here the Elf Reincarnation is completed, and here the true mastermind — the devil Zagred — is hiding.
- Silver Eagle baseHideoutThe seat of Nozel Silva's squad, in the heart of the Noble Realm: marble, protocol and almost nothing but royal blood.
- Southern coast of CloverLandmarkThe stretch of coast from which the Black Bulls dive towards the Undersea Temple — after learning to swim first.
- Star Awards Festival squareLandmarkThe capital square where every year the Wizard King rewards the squads by merit stars — and where the Eye of the Midnight Sun chooses to strike.
- Yultim Volcano villaTraining areaThe volcanic hot springs where Mereoleona Vermillion drags her Magic Knights for the hellish training ahead of the Royal Knights selection.
Diamond Kingdom(7)
- Academy selection arenaTraining areaWhere the academy's children fight until only one is left: the trial Mars and Fana come out of alive, and the reason Mars becomes what he becomes.
- Diamond border strongholdBattlefieldThe forward base from which Diamond launches its raids on Kiten and Clover's eastern border.
- Diamond Kingdom capitalCityThe capital of the militarist kingdom to the east: an all but invisible king, eight Mage Warriors and an army built in a laboratory.
- Diamond Kingdom research laboratoryLandmarkMoris Libardirt's laboratory, where Diamond's children are turned into weapons with magic-stone grafts and other people's magic.
- Diamond military academyTraining areaThe academy where children taken from their families are trained until only one is left: this is where Mars and Fana grow up, and where they promise to see the world together.
- Diamond royal palaceLandmarkThe palace of Diamond's king: a monarch the series barely ever shows, while the kingdom is actually run by the eight Mage Warriors.
- Mage Warriors' barracksHideoutThe quarters of the kingdom's eight elite mages: Mars, Fana, Ladros, Lotus, Broccos, Yagos and the rest live where they are deployed.
Spade Kingdom(13)
- Dark Triad throne roomLandmarkThe hall from which the three Zogratis siblings rule the kingdom they overthrew, and from which they watch the Tree of Qliphoth grow.
- Fortress courtyardBattlefieldWhere the Black Bulls' mobile base unloads the allied Clover–Heart army: from here the assault splits into three.
- Fortress prisonsLandmarkThe cells the Dark Triad takes prisoners from to fuel the Tree of Qliphoth: the kingdom devouring its own people.
- Gate to the UnderworldDimensionThe passage between the human world and the realm of devils. Double-click to descend into the sub-map of the Underworld's seven levels.
- Grinberryall estateRuinsWhat remains of the Spade royal house wiped out by the Zogratis: Yuno's family, and he the last heir to the throne.
- Moris's laboratory (Spade)LandmarkWhere the researcher who fled Diamond builds the Dark Disciples by grafting devil power onto human soldiers.
- Spade Kingdom castleCityThe Dark Triad's fortress at the heart of the northern kingdom: the target of the Magic Knights' invasion and the worksite of the Tree of Qliphoth.
- Spade Kingdom slumsRegionThe part of the kingdom starved by the Dark Triad: the prisoners used as fuel for the Tree of Qliphoth come from here.
- Spade southern frontBattlefieldThe contested strip of land between the Spade Kingdom and the southern kingdoms: the entry point of the Magic Knights' invasion.
- Tree of QliphothSacred placeThe Dark Triad's ritual: a tree grown on the suffering and the lives of prisoners, opening the Underworld's seven levels one by one.
- Wing of the Dante battleBattlefieldThe sector of the fortress where Asta, Yami and Nacht face Dante Zogratis and, through him, Lucifero.
- Wing of the Vanica battleBattlefieldThe sector where Noelle, Mimosa and Nozel face Vanica Zogratis and Megicula's curse — the same one that killed Acier Silva.
- Wing of the Zenon battleBattlefieldThe sector where Yuno and Langris face Zenon Zogratis: space folded by Beelzebub against wind and stars.
Heart Kingdom(8)
- Earth spirit training groundTraining areaThe ground of Spirit Guardian Potrof, devoted to earth magic and to Mana Zone control.
- Fire spirit training groundTraining areaThe ground of Spirit Guardian Floga, where Leopold Vermillion hones his fire magic.
- Grand Magic ZoneRegionThe mana-saturated territory surrounding the Heart Kingdom: training here is worth months of training anywhere else.
- Heart Kingdom capitalCityPrincess Lolopechka's city, steeped in the mana of the Grand Magic Zone: this is where the Heart–Clover alliance against the Spade Kingdom is born.
- Heart Kingdom palaceLandmarkPrincess Lolopechka's residence, from which she rules a kingdom steeped in mana and seals the alliance with Clover.
- Lightning spirit training groundTraining areaThe ground of Spirit Guardian Gaja, where Luck Voltia takes his lightning magic to the next level.
- Spirit Guardians' hallLandmarkWhere Gaja, Floga, Potrof and the kingdom's other defenders assign Clover's Magic Knights to the spirit ground that suits them.
- Water spirit training groundTraining areaThe ground consecrated to Undine, the water spirit: this is where Noelle Silva learns to merge with the spirit and the Saint Valkyrie Dress is born.
Elysia(3)
- ElysiaVillageThe hidden village of the elves brought back to life: a place of games, sweets and magic traps where Magna Swing goes to train.
- Elysia training groundsTraining areaThe elves' obstacle course of games that serves as the entry trial for anyone wanting to train in Elysia.
- Ruins of the ancient elf villageRuinsWhere five hundred years ago the elf people were wiped out in a single night: the crime blamed on humans and in fact orchestrated by the devil Zagred.
Land of the Sun (Hino)(2)
- Land of the Sun (Hino)RegionThe isolated eastern country Yami comes from: no grimoires, only ki and the sword. Here Asta gets back on his feet after his defeat by Dante.
- Ryuzen Seven training shrineTraining areaThe shrine-dojo of the Land of the Sun's strongest warriors, where Asta learns Zetten: focusing ki until he can cut magic with his own body.
Neutral territories(7)
- Eastern dungeonRuinsThe dungeon on the Diamond Kingdom border: extremely ancient ruins full of traps and magical treasures, and Asta and Yuno's first joint mission.
- Eye of the Midnight Sun hideoutHideoutThe lair from which Patry coordinates the hunt for the magic stones, reachable only through Valtos's portals.
- Northern dungeonRuinsOne of the black diamonds drawn on the reference map, on the island north of the continent: read as an unidentified dungeon.
- Undersea TempleSacred placeThe temple on the seabed south of Clover, isolated for centuries under a dome of air: it guards one of the magic stones.
- Western dungeonRuinsThe second black diamond on the reference map, between Elysia and the Heart Kingdom: read as an unidentified dungeon.
- Witch Queen's castleLandmarkThe palace at the heart of the Witches' Forest: here Vanessa grew up locked in a cage, and here the Queen seizes control of Asta's blood.
- Witches' ForestForestA neutral forest-state between Clover and Diamond, populated only by witches and ruled with an iron fist by the Witch Queen.
Underworld(7)
- Astaroth's domainDimensionThe domain of the third supreme devil, the one of time and souls, bound to Lucius Zogratis.
- Beelzebub's domainDimensionThe domain of the Spatial Magic devil, bound to Zenon Zogratis: it folds space and time around whoever summons it.
- First levelRegionThe lowest level of the Underworld: the low-ranking devils, the weakest and the most abused by the others.
- Lucifero's domainDimensionThe throne of the Underworld's highest-ranking devil, lord of Gravity Magic and patron of Dante Zogratis.
- Megicula's domainDimensionThe domain of the curse devil bound by pact to Vanica Zogratis: its curse is the one that kills Acier Silva and consumes Lolopechka.
- Second to fifth levelsRegionThe middle band of the devil hierarchy: progressively stronger devils, the first to come through when a gate of the Tree of Qliphoth opens.
- Seventh levelRegionThe deepest and highest-ranking level: home of the three supreme devils, Lucifero, Beelzebub and Astaroth.