One Piece
One Piece locations — Page 2
Every place on the One Piece map, grouped by region: open one to see the characters, events and story arcs connected to it.
Grand Line — New World(84)
- EggheadLandmarkThe New World's 'island of the future', the futuristic lab of Dr. Vegapunk, the world's greatest scientist. An outpost of World Government technology.
- Egghead HarborLandmarkThe island-of-the-future dock where the Thousand Sunny is moored and from which the crew tries to flee under siege.
- ElbafLandmarkThe legendary land of the giants in the New World, a nation of proud warriors revered by Dorry, Brogy and even a young Big Mom.
- Entrance Gate (R)LandmarkThe 'R' gate of the forbidden island, watched by Smoker and Tashigi's G-5 Marines investigating the trafficking.
- FabriophaseCityEgghead's egg-shaped frontier town, where the inhabitants live and the port to the outside opens.
- Fire SideBattlefieldThe perpetually burning half of the island, a legacy of the Akainu–Aokiji clash, home to a dragon.
- Flavor IslandLandmarkA sweets-island of Totland.
- Flower CapitalCityThe capital of Wano, seat of the shogun and political heart of the secluded country.
- Flower FieldLandmarkDressrosa's flowering fields, above the hidden kingdom of the Tontatta dwarves and the clandestine SMILE factory.
- Flower HillLandmarkDressrosa's flowering hill overlooking the capital, a vantage point above the Colosseum and the port.
- Foodvalten IslandLandmarkA New World island once disputed between Whitebeard and Big Mom, placed under Emperor Whitebeard's protection.
- Frontier Dome GateLandmarkThe gate of the egg-shaped dome separating Fabriophase from the sea, which can be sealed to lock down the island.
- Funwari IslandLandmarkA sweets-island of Totland.
- Germa KingdomNationThe 'Kingdom without a land': a mobile snail-shaped fleet-nation, ruled by the Vinsmoke family and its cloned Germa 66 army. Sanji's birthplace.
- Germa Snail-ShipsLandmarkThe giant snail-shaped ships that make up the roving Germa kingdom, able to travel across the sea.
- Giants' ForgeLandmarkThe forge where the giants craft colossal weapons, admired worldwide for the quality of its steel.
- Giants' VillageCityThe warriors' village of Elbaf, a nation of proud giants who settle disputes with duels of honor.
- Green BitForestA wild island linked to Dressrosa by an undersea iron bridge, last refuge of the hidden Tontatta dwarf tribe.
- Hachinosu (Pirate Island)HideoutA New World den-island, the territory and stronghold of the Emperor Blackbeard and his fleet.
- HakumaiRegionWano's coastal port region, once the domain of the Shimotsuki clan, a hub of the shogun's trade.
- Ice SideBattlefieldThe frozen half of the island, roamed by the centaur patrol and littered with the frozen remains of the admirals' battle.
- Jam IslandLandmarkA sweets-island of Totland.
- Judge's LaboratoryHideoutThe laboratory where Judge, a ruthless scientist, genetically engineered his own children as living weapons.
- Karai Bari IslandHideoutA New World island that hosted the Revolutionary Army headquarters after Baltigo.
- Karakuri IslandLandmarkA winter island of the New World, birthplace of the genius Vegapunk and the place where Franky rebuilt his body during the two-year separation.
- KibiRegionWano's eastern region, home to fallen nobles loyal to the Kozuki, far from Orochi's oppression.
- Kibi IslandLandmarkA sweets-island of Totland.
- King Riku's PlateauLandmarkThe highland where Dressrosa's people and living toys gather, and where the Riku family finds refuge after Doflamingo's fall.
- Komugi IslandLandmarkA sweets-island of Totland.
- Kuma's ChamberRuinsThe memory room in the old lab where Bonney, touching her father, relives the whole story of Bartholomew Kuma.
- Kuraigana IslandRuinsA desolate island of the Shikkearu Kingdom, home of Dracule Mihawk and the Humandrills. Here Zoro trains for two years under the world's greatest swordsman.
- Kurau City (Mink Capital)CityThe capital of the Mokomo Dukedom on Zunesha's back, ravaged by Jack and rebuilt by the mink tribe.
- KuriRegionThe Wano region where the crew lands, once Kozuki Oden's domain and base of the rebellion.
- LabophaseLandmarkThe futuristic research zone of Egghead, Dr. Vegapunk's technological heart, set in the island's 'future'.
- Lake of Poison GasLandmarkThe zone contaminated by the Shinokuni gas weapon, a deadly poison that petrifies all it engulfs.
- Laugh Tale (Raftel)Sacred placeThe final island of the Grand Line, reached only by Gol D. Roger: it holds the One Piece treasure and the truth of the Void Century left by Joy Boy. Its location is the most closely guarded secret in the world.
- Loadstar IslandLandmarkThe last island of the New World before the final stretch toward Laugh Tale.
- Margarine IslandLandmarkA sweets-island of Totland.
- Milenge IslandLandmarkA sweets-island of Totland.
- Milk IslandLandmarkA sweets-island of Totland.
- Mirro-WorldLandmarkThe parallel world created by Brûlée's fruit linking every mirror in Totland: here Luffy duels Katakuri.
- Mogaro KingdomCityA New World kingdom near the western edge of the map.
- Momoiro IslandLandmarkA pink New World island, home of 'Newkama Land', the underground okama realm founded by Emporio Ivankov.
- Mt. AtamaMountainThe Kuri mountains, refuge of Ashura Doji 'Shutenmaru' and his bandits, allies in the fight against Kaido.
- Mystoria IslandLandmarkA New World island at the western edge of the map.
- New Marineford (Marine HQ)LandmarkThe new Marine Headquarters in the New World, formerly base G-1, relocated here after the Summit War to face the Emperors.
- Nuts IslandLandmarkA sweets-island of Totland.
- Oden's Castle (ruins)RuinsThe ruins of the Kozuki castle in Kuri, once Oden's home, destroyed by Orochi after his execution.
- Okobore TownVillageThe 'leftovers' town below the Flower Capital, where people scrape by on the nobles' scraps.
- Old Vegapunk LabRuinsThe original facilities where Vegapunk grew up and began his experiments, tied to the story of Kuma and Bonney.
- OnigashimaLandmarkThe skull-shaped oni island off Wano, stronghold of the Emperor Kaido and the Beasts Pirates. Stage of the decisive battle of the ninja-pirate-mink-samurai alliance.
- Prisoner LibraryHideoutThe secret library beneath the château where Big Mom locks away prisoners, with Mont-d'Or guarding the living books.
- Punk HazardLandmarkAn island split in two — half ablaze, half frozen — ravaged by the clash between Akainu and Aokiji. A secret lab where Caesar Clown experiments on giants.
- Punk RecordsLandmarkThe vast brain-tower holding Vegapunk's knowledge and the archive of his data, the World Government's target.
- Queen Sora's ChamberRuinsThe chamber of the late Queen Sora, Sanji's mother, who defied her husband's experiments out of love for her children.
- Raijin IslandLandmarkA New World island perpetually battered by lightning, described as one of its most treacherous stops.
- Right Belly ForestForestThe forest domain of Inuarashi, 'Ruler of the Day', one of the two halves that alternate leading the minks.
- RingoRegionThe snow-covered region of Wano, home to the Northern Cemetery and the samurai graves, where the sword Enma rests.
- Risky Red IslandLandmarkA New World island near the western edge of the map.
- Road Poneglyph ChamberSacred placeThe chamber holding one of the four Road Poneglyphs, essential to chart the course to Laugh Tale.
- Royal PalaceCityThe royal palace of Dressrosa, seized by Donquixote Doflamingo as 'King'. Atop it the kingdom's fate is decided in the final battle.
- Sacred Tree of ElbafSacred placeThe colossal tree revered by the giants as the home of their warrior god, the spiritual heart of the realm.
- Seducing WoodsForestTotland's living forest of homie-trees animated by Big Mom, which ensnares intruders heading for the château.
- Seraphim HangarHideoutThe island's defenses: the Seraphim weapons and Pacifistas built by Vegapunk, which the World Government tries to seize.
- SMILE FactoryHideoutThe clandestine factory beneath Dressrosa where the Tontatta dwarves are enslaved to make the SMILE Fruits for Kaido.
- Sphinx IslandVillageThe home village of Edward Newgate (Whitebeard), who regarded it as the only country that welcomed him as family.
- Sunflower FieldsLandmarkDressrosa's sweeping sunflower fields, the kingdom's symbol and part of the battlefield against the Donquixote family.
- Sweet City (Whole Cake Château)CityTotland's capital on the central cake-island: the city of sweets and Big Mom's château, the heart of her empire.
- Tontatta KingdomVillageThe underground kingdom of the Tontatta dwarves, hidden beneath Dressrosa's roots, allied with the crew against Doflamingo.
- TotlandRegionThe archipelago of 35 islands ruled by Big Mom and her immense Charlotte family, each inhabited by different peoples and creatures.
- Toy HouseLandmarkWhere the living toys created by Sugar are 'stored': the heart of the tragedy of the forgotten citizens.
- UdonRegionWano's mining region with the Prisoner Mine: here Luffy is jailed and learns Haki from Hyogoro.
- Vega Force 1 HangarHideoutThe hangar of Vegapunk's giant combat robot, deployed to defend the island during the Government's assault.
- Vinsmoke CastleCityThe mobile palace of Germa 66, from which King Judge commands the cloned-soldier army of the militarist nation-kingdom.
- Wano KingdomNationAn isolationist nation in feudal-Japanese style, closed to the world for centuries. Homeland of the Kozuki and the finest swordsmiths; stage of the war against shogun Orochi and the Emperor Kaido.
- Warriors' HallCityThe hall where the giants pass down the sagas of their heroes and welcome the few outsiders deemed worthy.
- Whale ForestForestThe forest domain of Nekomamushi, 'Master of the Night', where the guard minks watch over and hide the ninja Raizo.
- Whole Cake ChâteauCityBig Mom's giant cake-castle on the central island, site of the wedding feast and the Mirro-World hub.
- Whole Cake IslandNationThe cake-island capital of Totland, domain of the Empress Big Mom. A fairy-tale yet cruel realm where the crew rescues Sanji from his arranged marriage with the Vinsmoke.
- Winner IslandLandmarkA New World island near Wano and Elbaf, along the routes traveled by crews heading into the second half of the Grand Line.
- Yukiryu IslandLandmarkA New World island between Whole Cake Island and Germa.
- ZouLandmarkA forest-kingdom on the back of Zunesha, a millennia-old elephant walking through the sea. Home of the Mink tribe and keeper of one of the Road Poneglyphs.
- Zou's GuardiansLandmarkThe minks' guard posts along the elephant's back, the last defense against Jack's Beasts Pirates.
- Zunesha's SpineLandmarkThe surface of Zunesha's back, the 1,000-metre-tall millennial elephant that walks the sea bearing Zou.
Calm Belt(19)
- Amazon LilyLandmarkA Calm Belt island inhabited only by warrior women, the Kuja, ruled by the Pirate Empress Boa Hancock. Forbidden to men.
- ArenaBattlefieldThe arena where the Kuja duel and where Luffy, condemned as a male intruder, faces the Boa sisters.
- Bath HouseLandmarkThe Kuja village's hot springs where Luffy accidentally hides, discovering the secret of Hancock's brand.
- Calm Belt — New WorldRegionThe belt of dead-calm sea flanking the New World half of the Grand Line: the same deadly silence and the same Sea Kings, guarding the other half of the world.
- Calm Belt — ParadiseRegionThe belt of dead-calm sea flanking the Paradise half of the Grand Line: no wind, no currents, and the nests of the Sea Kings. Nearly impassable without Haki-coated ships or the sea floor.
- Entrance & GateLandmarkThe guarded access to the prison, watched by Hannyabal and Sadi, through which Luffy infiltrates with the Warlords.
- Forest of BeastsForestThe island's forest, teeming with giant and venomous animals, where the Kuja hunt to survive.
- GuanhaoLandmarkA small Calm Belt island near the eastern edge of Paradise.
- Impel DownHideoutThe World Government's maximum-security underwater prison in the Calm Belt: six infernal levels from which 'no one has ever escaped', until Luffy's break-in.
- Kuja CastleCityThe palace of Empress Boa Hancock and her sisters, the heart of the realm of the all-female Kuja warriors.
- Kuja VillageVillageThe warriors' village, where no man is allowed and girls grow up training in archery and Haki.
- Level 1 — Crimson HellBattlefieldThe first level, a forest of scarlet blade-trees that shred fleeing prisoners.
- Level 2 — Wild Beast HellBattlefieldThe second level, full of monstrous beasts; here Luffy reunites with Buggy and Mr. 3 and faces the prison's hounds.
- Level 3 — Starvation HellBattlefieldThe third level, a scorching desert where prisoners die of thirst and hunger under an artificial sun.
- Level 4 — Blazing HellBattlefieldThe fourth level, ruled by cauldrons and boiling blood, the domain of Warden Magellan and his Venom Fruit.
- Level 5 — Freezing HellBattlefieldThe fifth level, a frozen wasteland where prisoners freeze and starving wolves hunt them down.
- Level 5.5 — Newkama LandHideoutThe okama's secret paradise carved by Ivankov below Level 5, where Luffy is cured of the poison.
- Level 6 — Eternal HellHideoutThe deepest level, where the world's most dangerous criminals are buried alive and erased from history. Here Blackbeard recruits his monsters.
- RusukainaTraining areaA wild Calm Belt island near Amazon Lily, teeming with savage beasts. Here Luffy trains for two years under Rayleigh, mastering Haki.
Red Line(37)
- Ark NoahLandmarkThe giant ancient ship resting in the Sea Forest, tied to the Poseidon prophecy: Hody tries to hurl it onto the island.
- Chambord IslandLandmarkOne of the archipelago's islands, site of the Celestial Dragons' auction and a stage of the Pacifista clash.
- Coral HillLandmarkThe island's coral district, with the famous mermaids' Mermaid Café, where the crew is welcomed on arrival.
- DrawbridgesLandmarkThe three movable drawbridges that, with the circling walls, seal Marineford to trap the Whitebeard Pirates.
- Empty ThroneSacred placeThe throne no one is supposed to occupy, symbol of the twenty kingdoms' oath: in truth Imu secretly sits upon it.
- Encircling Walls & GatesLandmarkThe three movable walls encircling Marineford and the Gates of Justice, the defensive mechanism of the Marine stronghold.
- Execution PlatformBattlefieldThe high platform at the center of Marineford where Portgas D. Ace is chained, the heart of the Summit War and the place of his death.
- Fish-Man DistrictHideoutThe poor, marginalised district that Arlong and Hody come from, the historic wound of hatred toward humans.
- Fish-Man IslandCityAn underwater kingdom 10,000 metres beneath the Red Line, home of fish-men and merfolk. The threshold of the New World, ruled by the Ryugu royal family.
- Frozen BayBattlefieldThe sea surface frozen by Admiral Aokiji, across which much of the on-foot battle takes place.
- Grove 13LandmarkThe grove at the heart of the lawless area, home to Shakky's bar and the meeting point with Silvers Rayleigh.
- Grove 41 — coating dockLandmarkThe dock where Rayleigh coats the Thousand Sunny with resin for the underwater descent, and where the crew is scattered by Kuma and the Pacifistas.
- Gyoncorde PlazaBattlefieldThe island's wide plaza, stage of the decisive clash between the crew and Hody Jones's New Fish-Man Pirates.
- Gyoverly HillsCityThe island's affluent district, home to noble fish-men and the wealthiest merchants.
- Human Auctioning HouseLandmarkThe slave market of Grove 1, run under the World Nobles' protection: here Luffy punches the Celestial Dragon Saint Charloss to save the mermaid Camie.
- Justice TowerLandmarkThe tall tower of the headquarters from which Sengoku and the commanders coordinate the Summit War.
- Lawless Area (Groves 1-29)LandmarkThe 'lawless' half of the archipelago, beyond Marine control, teeming with pirates, bandits and slave traders.
- Mangrove GrovesForestThe 79 giant mangrove groves that make up the archipelago, from whose roots the resin bubbles rise.
- Marine Base (lawful groves)HideoutThe 'lawful' half of the archipelago (Groves 30-69), patrolled by the Marines, from which Admiral Kizaru and the Pacifista cyborgs descend.
- Marine HeadquartersHideoutThe imposing Marine command building, from which Sengoku, the vice admirals and the Warlords direct the execution and the defense.
- MarinefordBattlefieldThe former Marine Headquarters beneath the Red Line, facing Mary Geoise. Stage of the Summit War against the Whitebeard Pirates over Ace's execution.
- Marineford BayLandmarkThe bay frozen over by Aokiji where the Whitebeard Pirates land and where Luffy crashes from the sky with the Impel Down escapees.
- Mary GeoiseCityThe World Government capital atop the Red Line, home of the World Nobles (Celestial Dragons) and the Five Elders. Beneath its empty throne lurk Imu and Pangaea Castle.
- Mermaid CoveLandmarkThe mermaids' cove with the famous Mermaid Café, home to Camie and the island's singing mermaids.
- National Treasure RoomSacred placeThe secret chamber beneath Pangaea Castle holding a giant straw hat, the 'National Treasure' tied to Joy Boy.
- Oris PlazaBattlefieldThe wide plaza between the headquarters and the bay, the main battlefield of the clash between the Marines and the Whitebeard Pirates.
- Pangaea CastleCityThe castle at the center of the Holy Land, seat of the Five Elders and the heart of the World Government's power.
- Red PortLandmarkThe Holy Land's only landing at the foot of the Red Line, where kings and their retinues disembark for the Reverie.
- Reverie HallCityThe hall where every four years the world's kings gather in council during the Reverie (Levely).
- Reverse MountainMountainThe only entrance to the Grand Line from the four Seas: a mountain on the Red Line whose currents climb all four slopes and pour down into the Grand Line.
- Ryugu PalaceCityThe palace of the Ryugu royal family, home of King Neptune and Princess Shirahoshi, keeper of Otohime's legacy.
- Sabaody ArchipelagoLandmarkAn archipelago of 79 mangrove groves at the end of Paradise, the last stop before the Red Line. A slave market, a haunt of World Nobles, and the place where the crew is scattered by Bartholomew Kuma.
- Sabaody ParkLandmarkThe archipelago's great amusement park, a tourist attraction built among the roots of the giant mangroves.
- Sea ForestSacred placeThe underwater forest that holds Queen Otohime's tomb and a Poneglyph, where the battleship Noah also rests.
- Shakky's Rip-off BarLandmarkThe bar of Grove 13, in the lawless area, run by Shakky: here the crew meets Silvers Rayleigh, Roger's former first mate.
- Slave QuartersHideoutThe dungeons where the World Nobles keep slaves: here Fisher Tiger broke in to free them, shaking the world.
- Sunlight Tree EveSacred placeThe giant tree at the root of the Red Line that channels sunlight down into the underwater kingdom, giving it life.
Other places(10)
- All BlueSacred placeThe legendary sea where fish from all four Blues gather: the dream of every cook, and of Sanji. Its existence and location have never been confirmed.
- BirkaRuinsThe ancient lunar city from which the Skypieans, Shandia and Birkans (Enel's ancestors) descend, who left it for the Blue Planet.
- First WorldSacred placeThe 'First World' of the Harley texts: an extremely ancient, incredibly advanced civilization where the infinite energy source — the 'flames' — that Vegapunk would later chase already burned.
- MoonSacred placeThe Moon. Enel reached it on the Maxim ark after Skypiea, finding a ruined city and ancient automata beneath its crust.
- Polar StarLandmarkThe Polar Star, the eternal reference point of the Blue Planet's navigators. It lends its name to the New World's Polestar Islands, home of Drum.
- Second WorldSacred placeThe 'Second World': the Void Century. The era of Joy Boy — the 'Sun' Nika —, of the Great War and the flood that submerged and nearly destroyed the world.
- Sniper IslandLandmarkThe legendary island said to be home to 'Sogeking', the mysterious masked hero of snipers… in truth Usopp in disguise.
- SpaceSacred placeBeyond the Blue Planet's sky lies space. Double-click to explore the Moon, the ancient city of Birka and the routes Enel took after Skypiea.
- Space PiratesHideoutA vicious band of Space Pirates that threatened the Moon's automata: Enel wiped them out with incredible ease.
- Third WorldSacred placeThe 'Third World': the present era, marked by the return of the Sun God Nika. The texts foretell that he 'will dance and laugh as he leads the world to its end'.